Environment Director for Madden NFL at Electronic Arts (EA) with over 15 years of experience working for Electronic Arts and shipping 15 AAA titles including FIFA, NCAA, Tiger Woods PGA TOUR, NBA LIVE, PGA TOUR, and Madden NFL. Specialties include modeling, texturing, polishing assets, mentoring others, managing outsourcing, while using latest software including Maya, Photoshop, Houdini, Marvelous Designer, and Substance Painter. Have done extensive work capturing and processing data with FARO 3D scanning technology and photogrammetry with Agisoft and Reality Capture. Passionate about leading artists and helping them realize their full potential.
I am also a traditional artist with a Bachelor in Fine Arts, minor in psychology, Master of Science in Interactive Entertainment, and a passion for photorealistic pencil art.
Environment Director and people manager on Madden NFL
Shipped titles:
Madden NFL 23
Madden NFL 24
Lead senior environment artist on NBA Live and currently lead senior environment artist on Madden NFL. Additional senior environment artist for FIFA 21.
Shipped titles:
NBA LIVE 19
FIFA 21
Madden NFL 22
Lead environment artist for NBA LIVE. Additional environment artist for FIFA 17 and Madden NFL 18.
Shipped titles:
FIFA 17
Madden NFL 18
NBA LIVE 18
Primarily NBA LIVE environments
Supported NCAA and PGA TOUR environments. For NCAA, built Nike stadium and props.
Shipped Titles:
Tiger Woods PGA Tour 12: The Masters
NCAA 13
NBA LIVE 13
NBA LIVE 15
NBA LIVE 16
Worked as an environment artist on Tiger Woods PGA Tour, while supporting PGA TOUR, NCAA, and Madden.
Specialties:
modeling, texturing, vert lighting, UVing, color-tuning textures and fog, populating crowd, de-res’ing and fixing errors on terrain, performing art quality passes, integrating shadow maps, adding AI data. For NCAA, built Nike stadium and props. For Madden, built NY Jets/Giants stadium for PS2/PSP.
Shipped Titles:
Tiger Woods PGA Tour 10
Tiger Woods PGA Tour 11
Madden NFL 11
Artist- BizarreCraft Game
Worked in a team of six artists, four programmers, and six producers to create a full game in Emergent’s Gamebryo engine.
Artist- Rapid Prototyping Development
Worked in small teams to produce several 2D prototypes in Flash. Projects ranged 2-5 weeks. Each focused on different factors (i.e. emergence, story, indirect control).
Made a level in UE3 editor, made and exported meshes, textures, and animations from Maya into editor, and used Kismet to create a game prototype.